The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Dev complains about people buying games at discounted price

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #172463  by Eric
 Tue Apr 20, 2021 3:00 am
I mean honestly it just sounds like salt. :P AAA games that answer to those major publishers have to have major results, they don't wanna break even, they want to make bank/sell systems.

You don't really see Indie developers crying about selling 1 million copies of their game for $5 when the profits are split between like 5-7 guys heh.
 #172509  by Zeus
 Sat Jun 26, 2021 8:35 am
Borderlands, Katamari 1, and Arkham Asylum should have taught the industry the value in tiered pricing. Indie games selling at $10-20 like hotcakes (hello, Meat Boy and Blaster Master Zero) should have driven that point home.

But, alas, they have not learned
 #172512  by Don
 Sun Jun 27, 2021 10:28 am
They always say it's not expensive accounted for inflation but it's not like it's written in blood on a stone tablet that games are supposed to sell for $50 plus inflation adjusted value.

I think when you get into $70 plus DLCs you're talking about money comparable to spending a good deal on a mobile games, which are pretty good quality and generally don't have issues where you don't know what you're getting due to their F2P nature, while even reputable games at $70 can be a pretty big gamble. Yes sometimes spending money changes the experience a lot in a mobile game but generally speaking spending just gets you more power/convenience, and it's not like it suddenly unlocks a mode you can't do. It just means you might actually start winning in that mode.