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Antichamber
PostPosted:Sat Jul 13, 2013 1:30 am
by SineSwiper
I'm actually having quite a bit of fun with Antichamber. The game pushes the limits of a "first person puzzler" in every degree, not in terms of graphics, but in terms of what you need to do. The game tries to mindfuck you at every turn. Eventually, you figure out that there is some structure to what you are doing, but that doesn't mean the game can't bend the rules some more.
Re: Antichamber
PostPosted:Sat Jul 13, 2013 4:35 pm
by SineSwiper
Just beat it. Unlike games like Portal 1/2, which has a full team behind it creating a good puzzle game with a great story, this game strives to be the best puzzle game of its type. One guy spend 6 years on this thing, and it shows. The gameplay is always the right level of difficulty, all the while oozing with creativity and polish.
This wouldn't have even worked with a bigger company backing it. They would have stopped at 3 years and said "good enough". It would have had more elements to it (story, more skills, etc.), but it would have been a "jack-of-all-trades".
Re: Antichamber
PostPosted:Fri Jul 26, 2013 7:15 am
by SineSwiper
Has nobody played this game? Seriously, you really need to try it.